Little Goody Two Shoes

Little Goody Two Shoes is an upcoming game from AstralShift and a prequel to their first project, Pocket Mirror.

Set in a humble German village, Little Goody Two Shoes tells the story of a dreamy girl whose fate will prove to send her into a turmoil of conflict and mysterious events.undefined

Unlike Pocket Mirror, Little Goody Two Shoes will be a paid game and will not be nearly as horror focused.undefined An exact release date has not been set, but according to the newest source, the game might come out in 2020.undefined

According to the most recent trailer, there will be exploration, mysteries to unravel, and various character routes and endings, similar to the original game. There are hints of a gathering and crafting system, with Normal, Food, and Key Items categories. There seems to be a reputation system with characters as well.

Not to be confused with the Pocket Mirror ending of the same name.

Description
Little Goody Two Shoes is an tactical narrative RPG that tells the story of Elise, an ambitious girl stuck in a village too small for her big dreams. In this village of Kieferberg you’ll have to work toward your main goal - hiding an innocent witch from the merciless villagers.

Lies, deception, strategic choices and treachery! In this bizarre fairy tale all choices matter in order to protect your reputation and get what you truly desire.

All means justify the end, or do they?

Plot
Little Goody Two Shoes is a prequel to Pocket Mirror and will follow the story of Goldia's mother, Elise, who lives a simple day-to-day life at Kierferberg village, before making a contract with The Strange Boy.

Characters

 * Elise
 * Rozenmarine
 * Lebkuchen
 * Flocke
 * Muffy
 * Freya
 * Gustav

Development
AstralShift is aiming to provide a unique experience with improvements on every aspect - from the visuals, music and writing, to the gameplay, in order to provide a more immersive and intense gaming experience. They will be leaving RPG Maker and will be developing Little Goody Two Shoes in Unity instead.

"The game is being developed using Unity and our biggest challenges definitely lie within the visual aspects of the game. Since all of the maps are hand drawn, we’ve had to learn how to bump-map, do parallaxing, and try to innovate with the camera movement and effects in order to translate our vision of the game into the engine. Creating all of the features from scratch has also been incredibly challenging as we’re still trying to figure out how to build everything from the ground up!"

"Our main goal with the game is to achieve the effect of a movin [sic] picture, but in a videogame format!"

- EvilHairBrush

You can follow and support the development of Little Goody Two Shoes on AstralShift's Patreon.